Please use this identifier to cite or link to this item: http://hdl.handle.net/10553/48105
Title: The biocybernetic loop engine: An integrated tool for creating physiologically adaptive videogames
Authors: Muñoz, J. E.
Gouveia, E. R.
Cameirão, M. S.
Badia, S. Bermudez I. 
Issue Date: 2017
Journal: PhyCS 2017 - Proceedings of the 4th International Conference on Physiological Computing Systems
URI: http://hdl.handle.net/10553/48105
ISBN: 9789897582684
Source: PhyCS 2017 - Proceedings of the 4th International Conference on Physiological Computing Systems, p. 45-54
Appears in Collections:Actas de congresos
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