Identificador persistente para citar o vincular este elemento: http://hdl.handle.net/10553/54749
Título: An efficient terrain Level of Detail implementation for mobile devices and performance study
Autores/as: Suárez, José P. 
Trujillo, Agustín 
Santana, José M. 
de la Calle, Manuel
Gómez-Deck, Diego
Clasificación UNESCO: 330499 Otras (especificar)
Palabras clave: Visualización gráfica
Fecha de publicación: 2015
Editor/a: 0198-9715
Publicación seriada: Computers, Environment and Urban Systems 
Resumen: On the basis of traditional Terrain Quadtree algorithms this paper introduces a new Level Of Detail (LoD) criteria which allows the visualization of a virtual earth on many kinds of mobile devices with a suitable accuracy. The earth rendering system is intended to run beneath the threshold that resources of current devices impose, regarding especially the graphics hardware capabilities and the memory usage. At the same time, the system deals flawless with typical screen-based user interaction allowing smooth flying and rapid orientation changes of the camera. The present work analyses the memory and graphics requirements from a theoretical perspective. Finally, we give a useful performance study that compares the globe on some mobile and desktop devices, focusing on LoD techniques, visibility test, creation of texture tiles, uploading tiles to GPU, and rendering. (C) 2015 Elsevier Ltd. All rights reserved.
URI: http://hdl.handle.net/10553/54749
ISSN: 0198-9715
DOI: 10.1016/j.compenvurbsys.2015.02.004
Fuente: Computers, Environment and Urban Systems[ISSN 0198-9715],v. 52, p. 21-33
Colección:Artículos
Vista completa

Citas SCOPUSTM   

21
actualizado el 17-nov-2024

Citas de WEB OF SCIENCETM
Citations

11
actualizado el 17-nov-2024

Visitas

121
actualizado el 29-jul-2023

Google ScholarTM

Verifica

Altmetric


Comparte



Exporta metadatos



Los elementos en ULPGC accedaCRIS están protegidos por derechos de autor con todos los derechos reservados, a menos que se indique lo contrario.