Please use this identifier to cite or link to this item: http://hdl.handle.net/10553/54749
Title: An efficient terrain Level of Detail implementation for mobile devices and performance study
Authors: Suárez, José P. 
Trujillo, Agustín 
Santana, José M. 
de la Calle, Manuel
Gómez-Deck, Diego
UNESCO Clasification: 330499 Otras (especificar)
Keywords: Visualización gráfica
Issue Date: 2015
Publisher: 0198-9715
Journal: Computers, Environment and Urban Systems 
Abstract: On the basis of traditional Terrain Quadtree algorithms this paper introduces a new Level Of Detail (LoD) criteria which allows the visualization of a virtual earth on many kinds of mobile devices with a suitable accuracy. The earth rendering system is intended to run beneath the threshold that resources of current devices impose, regarding especially the graphics hardware capabilities and the memory usage. At the same time, the system deals flawless with typical screen-based user interaction allowing smooth flying and rapid orientation changes of the camera. The present work analyses the memory and graphics requirements from a theoretical perspective. Finally, we give a useful performance study that compares the globe on some mobile and desktop devices, focusing on LoD techniques, visibility test, creation of texture tiles, uploading tiles to GPU, and rendering. (C) 2015 Elsevier Ltd. All rights reserved.
URI: http://hdl.handle.net/10553/54749
ISSN: 0198-9715
DOI: 10.1016/j.compenvurbsys.2015.02.004
Source: Computers, Environment and Urban Systems[ISSN 0198-9715],v. 52, p. 21-33
Appears in Collections:Artículos
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