Please use this identifier to cite or link to this item:
https://accedacris.ulpgc.es/handle/10553/75862
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Aguiar Castillo, Carmen Lidia | en_US |
dc.contributor.author | Clavijo Rodríguez, Alberto | en_US |
dc.contributor.author | Hernández López, Lidia Esther | en_US |
dc.contributor.author | De Saa Pérez, Petra | en_US |
dc.contributor.author | Pérez Jiménez, Rafael | en_US |
dc.date.accessioned | 2020-11-24T09:34:10Z | - |
dc.date.available | 2020-11-24T09:34:10Z | - |
dc.date.issued | 2021 | en_US |
dc.identifier.issn | 1473-8376 | en_US |
dc.identifier.other | Scopus | - |
dc.identifier.uri | https://accedacris.ulpgc.es/handle/10553/75862 | - |
dc.description.abstract | Gamification is a tool that has been used to promote commitment and motivation to students. This fact, coupled with the intensive use made by students of their smart phones, has led to the development of the HEgameApp application. This study shows that students’ satisfaction will be influenced directly by application features, and it will influence pro-deep-learning approaches. Besides, the initiative will be visible through word of mouth. According to this study a gamified application can contribute to the pro-deep-learning approaches as students wish to expose their private learning-related actions to friends. An interesting finding of this study is the connection between the users' satisfaction and the promotion of behaviors related to deep learning strategies, since the more satisfied the students are, the more their deep learning strategies will be promoted. Another relevant finding comes from the teaching institution, as this type of initiative is very well accepted by the students and will improve the image, providing a smart academic, student-focused reputation to the implementing academia. | en_US |
dc.language | eng | en_US |
dc.relation | La incorporación de las TIC en el proceso de enseñanza-aprendizaje en Dirección de Empresas (PIE2019-13) | en_US |
dc.relation.ispartof | Journal of Hospitality, Leisure, Sports and Tourism Education | en_US |
dc.source | Journal of Hospitality, Leisure, Sport and Tourism Education[EISSN 1473-8376], n. 29, 100290 | en_US |
dc.subject | 531290 Economía sectorial: turismo | en_US |
dc.subject | 5801 Teoría y métodos educativos | en_US |
dc.subject | 33 Ciencias tecnológicas | en_US |
dc.subject.other | Gamification | en_US |
dc.subject.other | Deep learning approach | en_US |
dc.subject.other | Higher education | en_US |
dc.subject.other | Student commitment | en_US |
dc.subject.other | HEgameApp | en_US |
dc.title | Gamification and deep learning approaches in higher education | en_US |
dc.type | info:eu-repo/semantics/Article | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1016/j.jhlste.2020.100290 | en_US |
dc.identifier.scopus | 85096370816 | - |
dc.contributor.authorscopusid | 57209208178 | - |
dc.contributor.authorscopusid | 57209214105 | - |
dc.contributor.authorscopusid | 55326066400 | - |
dc.contributor.authorscopusid | 13611423200 | - |
dc.contributor.authorscopusid | 56044417600 | - |
dc.identifier.eissn | 1473-8376 | - |
dc.investigacion | Ciencias Sociales y Jurídicas | en_US |
dc.type2 | Artículo | en_US |
dc.utils.revision | Sí | en_US |
dc.identifier.ulpgc | Sí | en_US |
dc.contributor.buulpgc | BU-ECO | en_US |
dc.description.sjr | 0,53 | |
dc.description.jcr | 2,628 | |
dc.description.sjrq | Q2 | |
dc.description.jcrq | Q2 | |
dc.description.ssci | SSCI | |
dc.description.miaricds | 10,8 | |
item.grantfulltext | open | - |
item.fulltext | Con texto completo | - |
crisitem.author.dept | GIR IDeTIC: División de Fotónica y Comunicaciones | - |
crisitem.author.dept | IU para el Desarrollo Tecnológico y la Innovación | - |
crisitem.author.dept | Departamento de Economía y Dirección de Empresas | - |
crisitem.author.dept | GIR IDeTIC: División de Organizaciones, personas y conocimiento | - |
crisitem.author.dept | IU para el Desarrollo Tecnológico y la Innovación | - |
crisitem.author.dept | Departamento de Economía y Dirección de Empresas | - |
crisitem.author.dept | GIR IDeTIC: División de Fotónica y Comunicaciones | - |
crisitem.author.dept | IU para el Desarrollo Tecnológico y la Innovación | - |
crisitem.author.dept | Departamento de Señales y Comunicaciones | - |
crisitem.author.orcid | 0000-0002-9938-0386 | - |
crisitem.author.orcid | 0000-0001-8148-1253 | - |
crisitem.author.orcid | 0000-0002-3945-5454 | - |
crisitem.author.orcid | 0000-0002-8849-592X | - |
crisitem.author.parentorg | IU para el Desarrollo Tecnológico y la Innovación | - |
crisitem.author.parentorg | IU para el Desarrollo Tecnológico y la Innovación | - |
crisitem.author.parentorg | IU para el Desarrollo Tecnológico y la Innovación | - |
crisitem.author.fullName | Aguiar Castillo, Carmen Lidia | - |
crisitem.author.fullName | Hernández López, Lidia Esther | - |
crisitem.author.fullName | De Saá Pérez, Petra | - |
crisitem.author.fullName | Pérez Jiménez, Rafael | - |
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