Identificador persistente para citar o vincular este elemento: http://hdl.handle.net/10553/46423
Título: Training to improve spatial orientation in engineering students using virtual environments
Autores/as: Roca-Gonzalez, Cristina 
Martín-Gutiérrez, Jorge
Mato Corredeguas, Cristina
García-Domínguez, Melchor 
Clasificación UNESCO: 3304 Tecnología de los ordenadores
Palabras clave: Spatial abilities
Spatial orientation
Environmental scale
Orienteering
Virtual worlds
Fecha de publicación: 2014
Editor/a: Springer 
Publicación seriada: Lecture Notes in Computer Science 
Conferencia: 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014 
Resumen: This work present the results obtained from a experience performed with freshmen students of the Industrial Engineering degree at Las Palmas de Gran Canaria University aiming for improvement of their spatial abilities. The work linked to spatial abilities show a great lack of uniformity according to the adopted terminology as a consequence of different approaches, researchers’ field of study and the research’s scale. But all research agree on the relationship between a high level of spatial ability and the possibility of success in certain professional careers and university degrees such as engineering which is our actual case. The pilot study described in this paper, aims to improve the Spatial Orientation component of spatial abilities and for this we conducted two experiences or trainings based on orienteering sports: one was performed in a real environment meanwhile the other took place in a virtual environment. The results show that this component can be trained and improved in both environments without finding any significant difference between both types of training.
URI: http://hdl.handle.net/10553/46423
ISBN: 978-3-319-07463-4
ISSN: 0302-9743
DOI: 10.1007/978-3-319-07464-1_9
Fuente: Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. VAMR 2014. Lecture Notes in Computer Science, v. 8526 LNCS, p. 96-104
Colección:Capítulo de libro
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