Identificador persistente para citar o vincular este elemento:
http://hdl.handle.net/10553/120997
Título: | Can gamification induce a sustainable habit in tourists? | Autores/as: | Aguiar-Castillo, Lidia Rajendra-Teli, Shivani Pérez Jiménez, Rafael |
Clasificación UNESCO: | 33 Ciencias tecnológicas | Palabras clave: | Motivation Habit-Cycle Destination-Reputation Altruism |
Fecha de publicación: | 2022 | Proyectos: | Redes Ópticas Para Iob en Destinos Turísticos Inteligentes | Conferencia: | EuroChrie 2022-Apeldoorn octubre | Resumen: | The sustainability of a destination is directly affected by its waste management, and the recycling behavior of visitors is essential for that management to be successful. In this context, in developing a European project, UrbanWaste, a mobile app was applied that tried to promote these behaviors through gamification. The result indicates the success of these strategies in their goal. However, what happens when the tool disappears? Do tourists maintain their sustainable behavior? This work proposes that gamification through external motivators makes tourists who have used the tool develop the habit of recycling. | URI: | http://hdl.handle.net/10553/120997 |
Colección: | Actas de congresos |
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