Identificador persistente para citar o vincular este elemento: http://hdl.handle.net/10553/120997
Título: Can gamification induce a sustainable habit in tourists?
Autores/as: Aguiar-Castillo, Lidia 
Rajendra-Teli, Shivani
Pérez Jiménez, Rafael 
Clasificación UNESCO: 33 Ciencias tecnológicas
Palabras clave: Motivation
Habit-Cycle
Destination-Reputation Altruism
Fecha de publicación: 2022
Proyectos: Redes Ópticas Para Iob en Destinos Turísticos Inteligentes 
Conferencia: EuroChrie 2022-Apeldoorn octubre
Resumen: The sustainability of a destination is directly affected by its waste management, and the recycling behavior of visitors is essential for that management to be successful. In this context, in developing a European project, UrbanWaste, a mobile app was applied that tried to promote these behaviors through gamification. The result indicates the success of these strategies in their goal. However, what happens when the tool disappears? Do tourists maintain their sustainable behavior? This work proposes that gamification through external motivators makes tourists who have used the tool develop the habit of recycling.
URI: http://hdl.handle.net/10553/120997
Colección:Actas de congresos
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