Identificador persistente para citar o vincular este elemento:
http://hdl.handle.net/10553/112812
Título: | On the performance of a GPU-based SoC in a distributed spatial audio system | Autores/as: | Belloch, JA Badia, JM Larios, DF Personal, E Ferrer Ballester, Miguel Ángel Fuster, L Lupoiu, M Gonzalez, A León González, Carmelo Javier Vidal, AM Quintana-Orti, ES |
Clasificación UNESCO: | 3325 Tecnología de las telecomunicaciones 332505 Radiocomunicaciones 3322 Tecnología energética |
Palabras clave: | Wave field synthesis Spatial audio Real time Embedded systems GPU, et al. |
Fecha de publicación: | 2021 | Proyectos: | TIN2017-82972-R | Publicación seriada: | Journal of Supercomputing | Resumen: | Many current system-on-chip (SoC) devices are composed of low-power multicore processors combined with a small graphics accelerator (or GPU) offering a trade-off between computational capacity and low-power consumption. In this context, spatial audio methods such as wave field synthesis (WFS) can benefit from a distributed system composed of several SoCs that collaborate to tackle the high computational cost of rendering virtual sound sources. This paper aims at evaluating important aspects dealing with a distributed WFS implementation that runs over a network of Jetson Nano boards composed of embedded GPU-based SoCs: computational performance, energy efficiency, and synchronization issues. Our results show that the maximum efficiency is obtained when the WFS system operates the GPU frequency at 691.2 MHz, achieving 11 sources-per-Watt. Synchronization experiments using the NTP protocol show that the maximum initial delay of 10 ms between nodes does not prevent us from achieving high spatial sound quality. | URI: | http://hdl.handle.net/10553/112812 | ISSN: | 0920-8542 | DOI: | 10.1007/s11227-020-03577-4 | Fuente: | Journal of Supercomputing [ISSN 0920-8542], v. 77, p. 6920–6935 |
Colección: | Artículos |
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