Identificador persistente para citar o vincular este elemento: http://hdl.handle.net/10553/54731
Título: An efficient architecture for automatic shaders management on virtual globes
Autores/as: Trujillo, Agustín 
Suárez, José P. 
Santana, José Miguel 
De La Calle, Manuel
Gómez-Deck, Diego
Clasificación UNESCO: 330499 Otras (especificar)
Palabras clave: Visualización gráfica
Fecha de publicación: 2014
Publicación seriada: Proceedings - 5th International Conference on Computing for Geospatial Research and Application, COM.Geo 2014
Conferencia: 5th International Conference on Computing for Geospatial Research and Application (COM.Geo) 
5th International Conference on Computing for Geospatial Research and Application, COM.Geo 2014 
Resumen: This paper presents the last advances in Glob3 Mobile, a multi-platform graphics engine for Virtual Globes oriented to any kind of user. More specifically, the document focuses on the possibilities that programmable graphic pipelines have to offer regarding the rendering of many kinds of geospatial symbology. This paper explains a few key aspects about what shading programs are, and their benefits compared to the fixed rendering pipeline paradigm. It is also discussed how to manage the programs running on GPU in an user-friendly way, and the architecture that allows to perform this management keeping a high performance during the rendering.
URI: http://hdl.handle.net/10553/54731
ISBN: 9781479943210
DOI: 10.1109/COM.Geo.2014.23
Fuente: Proceedings - 5th International Conference on Computing for Geospatial Research and Application, COM.Geo 2014 (6910115), p. 38-42
Colección:Actas de congresos
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