Identificador persistente para citar o vincular este elemento:
http://hdl.handle.net/10553/54644
Título: | A local refinement algorithm for the longest-edge trisection of triangle meshes | Autores/as: | Plaza, Ángel Falcón, Sergio Suárez, José P. Abad, Pilar |
Clasificación UNESCO: | 120601 Construcción de algoritmos | Palabras clave: | Adaptive Refinement Quality Improvement Partition Bisection Side, et al. |
Fecha de publicación: | 2012 | Publicación seriada: | Mathematics and Computers in Simulation | Resumen: | In this paper we present a local refinement algorithm based on the longest-edge trisection of triangles. Local trisection patterns are used to generate a conforming triangulation, depending on the number of non-conforming nodes per edge presented. We describe the algorithm and provide a study of the efficiency (cost analysis) of the triangulation refinement problem. The algorithm presented, and its associated triangle partition, afford a valid strategy to refine triangular meshes. Some numerical studies are analysed together with examples of applications in the field of mesh refinement. | URI: | http://hdl.handle.net/10553/54644 | ISSN: | 0378-4754 | DOI: | 10.1016/j.matcom.2011.07.003 | Fuente: | Mathematics and Computers in Simulation [ISSN 0378-4754], v. 82, p. 2971-2981 |
Colección: | Artículos |
Los elementos en ULPGC accedaCRIS están protegidos por derechos de autor con todos los derechos reservados, a menos que se indique lo contrario.