|Title:||Block-balanced meshes in iterative uniform refinement||Authors:||Suárez, J. P.
|UNESCO Clasification:||120601 Construcción de algoritmos||Keywords:||Mesh refinement
Tri to quad
|Issue Date:||2006||Journal:||Computer Aided Geometric Design||Abstract:||In this paper we study and delimit a property of known four triangle subdivisions that is useful in tri to quad mesh conversion methods. We provide both theoretical results and empirical evidence showing that iterative application of the four triangles longest-edge subdivision and the four triangles similar subdivision produces block-balanced meshes, meshes in which triangle pairs sharing a common longest edge tend to cover the area of the entire mesh. Some other properties of such triangle subdivisions regarding mesh quality and adjacency relationships are also discussed.||URI:||http://hdl.handle.net/10553/54402||ISSN:||0167-8396||DOI:||10.1016/j.cagd.2006.09.003||Source:||Computer Aided Geometric Design [ISSN 0167-8396], v. 23, p. 684-697|
|Appears in Collections:||Artículos|
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