Identificador persistente para citar o vincular este elemento: http://hdl.handle.net/10553/48106
Campo DC Valoridioma
dc.contributor.authorFaria, Ana Lúciaen_US
dc.contributor.authorAndrade, Andreiaen_US
dc.contributor.authorSoares, Luísaen_US
dc.contributor.authorI Badia, Sergi Bermúdezen_US
dc.date.accessioned2018-11-23T18:59:49Z-
dc.date.available2018-11-23T18:59:49Z-
dc.date.issued2016en_US
dc.identifier.issn1743-0003en_US
dc.identifier.urihttp://hdl.handle.net/10553/48106-
dc.description.abstractBackground: Stroke is one of the most common causes of acquired disability, leaving numerous adults with cognitive and motor impairments, and affecting patients' capability to live independently. There is substancial evidence on post-stroke cognitive rehabilitation benefits, but its implementation is generally limited by the use of paper-and-pencil methods, insufficient personalization, and suboptimal intensity. Virtual reality tools have shown potential for improving cognitive rehabilitation by supporting carefully personalized, ecologically valid tasks through accessible technologies. Notwithstanding important progress in VR-based cognitive rehabilitation systems, specially with Activities of Daily Living (ADL's) simulations, there is still a need of more clinical trials for its validation. In this work we present a one-month randomized controlled trial with 18 stroke in and outpatients from two rehabilitation units: 9 performing a VR-based intervention and 9 performing conventional rehabilitation. Methods: The VR-based intervention involved a virtual simulation of a city - Reh@City - where memory, attention, visuo-spatial abilities and executive functions tasks are integrated in the performance of several daily routines. The intervention had levels of difficulty progression through a method of fading cues. There was a pre and post-intervention assessment in both groups with the Addenbrooke Cognitive Examination (primary outcome) and the Trail Making Test A and B, Picture Arrangement from WAIS III and Stroke Impact Scale 3.0 (secondary outcomes). Results: A within groups analysis revealed significant improvements in global cognitive functioning, attention, memory, visuo-spatial abilities, executive functions, emotion and overall recovery in the VR group. The control group only improved in self-reported memory and social participation. A between groups analysis, showed significantly greater improvements in global cognitive functioning, attention and executive functions when comparing VR to conventional therapy. Conclusions: Our results suggest that cognitive rehabilitation through the Reh@City, an ecologically valid VR system for the training of ADL's, has more impact than conventional methods. Trial registration: This trial was not registered because it is a small sample study that evaluates the clinical validity of a prototype virtual reality system.en_US
dc.languageengen_US
dc.relation.ispartofJournal of NeuroEngineering and Rehabilitationen_US
dc.sourceJournal of NeuroEngineering and Rehabilitation [1743-0003],v. 13(96), p. 1-12 (Noviembre 2016)en_US
dc.subject32 Ciencias médicasen_US
dc.subject3201 Ciencias clínicasen_US
dc.subject320404 Rehabilitación (médica)en_US
dc.subject.otherCognitive rehabilitationen_US
dc.subject.otherVirtual realityen_US
dc.subject.otherEcological validityen_US
dc.subject.otherStrokeen_US
dc.titleBenefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patientsen_US
dc.typeinfo:eu-repo/semantics/articleen_US
dc.typeArticleen_US
dc.identifier.doi10.1186/s12984-016-0204-zen_US
dc.identifier.scopus2-s2.0-84994731800-
dc.contributor.authorscopusid56003804800-
dc.contributor.authorscopusid57191911324-
dc.contributor.authorscopusid43361837300-
dc.contributor.authorscopusid6506360007-
dc.description.lastpage12en_US
dc.description.firstpage1en_US
dc.relation.volume13en_US
dc.investigacionCiencias de la Saluden_US
dc.type2Artículoen_US
dc.description.numberofpages13en_US
dc.utils.revisionen_US
dc.date.coverdateNoviembre 2016en_US
dc.identifier.ulpgcen_US
dc.contributor.buulpgcBU-MEDen_US
dc.description.sjr1,169
dc.description.jcr3,516
dc.description.sjrqQ1
dc.description.jcrqQ1
dc.description.scieSCIE
item.fulltextSin texto completo-
item.grantfulltextnone-
crisitem.author.deptGIR IUIBS: Tecnología Médica y Audiovisual-
crisitem.author.deptIU de Investigaciones Biomédicas y Sanitarias-
crisitem.author.orcid0000-0003-4452-0414-
crisitem.author.parentorgIU de Investigaciones Biomédicas y Sanitarias-
crisitem.author.fullNameBermúdez I Badía,Sergi-
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