Please use this identifier to cite or link to this item: http://hdl.handle.net/10553/46181
DC FieldValueLanguage
dc.contributor.authorAlvarez, Luisen_US
dc.contributor.authorGousseau, Yannen_US
dc.contributor.authorMorel, Jean Michelen_US
dc.contributor.authorSalgado, Agustínen_US
dc.contributor.otherSalgado, Agustin-
dc.contributor.otherAlvarez, Luis-
dc.date.accessioned2018-11-23T02:05:35Z-
dc.date.available2018-11-23T02:05:35Z-
dc.date.issued2015en_US
dc.identifier.issn0924-9907en_US
dc.identifier.urihttp://hdl.handle.net/10553/46181-
dc.description.abstractExemplar-based texture synthesis methods try to emulate textures observed in our visual world. Yet the field of all possible textures (natural or not) has been little explored. Indeed, existing abstract synthesis methods focus on a single generation rule and generate a rather limited set of textures. This limitation can be overcome by combining randomly various generation principles and rule parameters. Doing so gives access to a vast and still unexplored set of possible images. In this paper, we introduce an image sampling method combining the main painting techniques of abstract art. This sampler synthesizes what we call multi-layered textures. The underlying image model extends three abstract image synthesis models: the dead leaves model, the spot noise, and fractal generators. By respecting minimal self-similarity rules keeping Gestalt theory grouping principles at each texture layer, the abstract textures remain understandable to human perception. The complexity of the generated textures derives from the systematic and randomized use of shape interaction principles taken from abstract art such as occlusion, transparency, exclusion, inclusion, and tessellation.en_US
dc.languageengen_US
dc.relation.ispartofJournal of Mathematical Imaging and Visionen_US
dc.sourceJournal of Mathematical Imaging and Vision [ISSN 0924-9907], v. 53 (3), p. 332-345en_US
dc.subject220990 Tratamiento digital. Imágenesen_US
dc.subject120601 Construcción de algoritmosen_US
dc.subject120602 Ecuaciones diferencialesen_US
dc.subject120326 Simulaciónen_US
dc.subject.otherAbstract paintingen_US
dc.subject.otherDead leaves modelen_US
dc.subject.otherGestalt theoryen_US
dc.subject.otherGraphic designen_US
dc.subject.otherTexture synthesisen_US
dc.titleExploring the space of abstract textures by principles and random samplingen_US
dc.typeinfo:eu-repo/semantics/Articlees
dc.typeArticlees
dc.identifier.doi10.1007/s10851-015-0582-z
dc.identifier.scopus84942196728-
dc.identifier.isi000361490000006-
dcterms.isPartOfJournal Of Mathematical Imaging And Vision-
dcterms.sourceJournal Of Mathematical Imaging And Vision[ISSN 0924-9907],v. 53 (3), p. 332-345-
dc.contributor.authorscopusid55640159000-
dc.contributor.authorscopusid6507849028-
dc.contributor.authorscopusid57203072257-
dc.contributor.authorscopusid56268272100-
dc.identifier.eissn1573-7683-
dc.description.lastpage345-
dc.identifier.issue3-
dc.description.firstpage332-
dc.relation.volume53-
dc.investigacionIngeniería y Arquitecturaen_US
dc.type2Artículoen_US
dc.identifier.wosWOS:000361490000006-
dc.contributor.daisngid478566-
dc.contributor.daisngid681901-
dc.contributor.daisngid105260-
dc.contributor.daisngid1889991-
dc.identifier.investigatorRIDL-6874-2017-
dc.identifier.investigatorRIDA-9190-2009-
dc.contributor.wosstandardWOS:Alvarez, L
dc.contributor.wosstandardWOS:Gousseau, Y
dc.contributor.wosstandardWOS:Morel, JM
dc.contributor.wosstandardWOS:Salgado, A
dc.date.coverdateNoviembre 2015
dc.identifier.ulpgces
dc.description.sjr0,757
dc.description.jcr1,461
dc.description.sjrqQ1
dc.description.jcrqQ1
dc.description.scieSCIE
item.fulltextSin texto completo-
item.grantfulltextnone-
crisitem.author.deptAnálisis de Imagen e Ingeniería de Software-
crisitem.author.deptInformática y Sistemas-
crisitem.author.orcid0000-0002-6953-9587-
crisitem.author.parentorgInformática y Sistemas-
crisitem.author.fullNameÁlvarez León, Luis Miguel-
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