Please use this identifier to cite or link to this item:
http://hdl.handle.net/10553/46181
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Alvarez, Luis | en_US |
dc.contributor.author | Gousseau, Yann | en_US |
dc.contributor.author | Morel, Jean Michel | en_US |
dc.contributor.author | Salgado, Agustín | en_US |
dc.contributor.other | Salgado, Agustin | - |
dc.contributor.other | Alvarez, Luis | - |
dc.date.accessioned | 2018-11-23T02:05:35Z | - |
dc.date.available | 2018-11-23T02:05:35Z | - |
dc.date.issued | 2015 | en_US |
dc.identifier.issn | 0924-9907 | en_US |
dc.identifier.uri | http://hdl.handle.net/10553/46181 | - |
dc.description.abstract | Exemplar-based texture synthesis methods try to emulate textures observed in our visual world. Yet the field of all possible textures (natural or not) has been little explored. Indeed, existing abstract synthesis methods focus on a single generation rule and generate a rather limited set of textures. This limitation can be overcome by combining randomly various generation principles and rule parameters. Doing so gives access to a vast and still unexplored set of possible images. In this paper, we introduce an image sampling method combining the main painting techniques of abstract art. This sampler synthesizes what we call multi-layered textures. The underlying image model extends three abstract image synthesis models: the dead leaves model, the spot noise, and fractal generators. By respecting minimal self-similarity rules keeping Gestalt theory grouping principles at each texture layer, the abstract textures remain understandable to human perception. The complexity of the generated textures derives from the systematic and randomized use of shape interaction principles taken from abstract art such as occlusion, transparency, exclusion, inclusion, and tessellation. | en_US |
dc.language | eng | en_US |
dc.relation.ispartof | Journal of Mathematical Imaging and Vision | en_US |
dc.source | Journal of Mathematical Imaging and Vision [ISSN 0924-9907], v. 53 (3), p. 332-345 | en_US |
dc.subject | 220990 Tratamiento digital. Imágenes | en_US |
dc.subject | 120601 Construcción de algoritmos | en_US |
dc.subject | 120602 Ecuaciones diferenciales | en_US |
dc.subject | 120326 Simulación | en_US |
dc.subject.other | Abstract painting | en_US |
dc.subject.other | Dead leaves model | en_US |
dc.subject.other | Gestalt theory | en_US |
dc.subject.other | Graphic design | en_US |
dc.subject.other | Texture synthesis | en_US |
dc.title | Exploring the space of abstract textures by principles and random sampling | en_US |
dc.type | info:eu-repo/semantics/Article | es |
dc.type | Article | es |
dc.identifier.doi | 10.1007/s10851-015-0582-z | |
dc.identifier.scopus | 84942196728 | - |
dc.identifier.isi | 000361490000006 | - |
dcterms.isPartOf | Journal Of Mathematical Imaging And Vision | - |
dcterms.source | Journal Of Mathematical Imaging And Vision[ISSN 0924-9907],v. 53 (3), p. 332-345 | - |
dc.contributor.authorscopusid | 55640159000 | - |
dc.contributor.authorscopusid | 6507849028 | - |
dc.contributor.authorscopusid | 57203072257 | - |
dc.contributor.authorscopusid | 56268272100 | - |
dc.identifier.eissn | 1573-7683 | - |
dc.description.lastpage | 345 | - |
dc.identifier.issue | 3 | - |
dc.description.firstpage | 332 | - |
dc.relation.volume | 53 | - |
dc.investigacion | Ingeniería y Arquitectura | en_US |
dc.type2 | Artículo | en_US |
dc.identifier.wos | WOS:000361490000006 | - |
dc.contributor.daisngid | 478566 | - |
dc.contributor.daisngid | 681901 | - |
dc.contributor.daisngid | 105260 | - |
dc.contributor.daisngid | 1889991 | - |
dc.identifier.investigatorRID | L-6874-2017 | - |
dc.identifier.investigatorRID | A-9190-2009 | - |
dc.contributor.wosstandard | WOS:Alvarez, L | |
dc.contributor.wosstandard | WOS:Gousseau, Y | |
dc.contributor.wosstandard | WOS:Morel, JM | |
dc.contributor.wosstandard | WOS:Salgado, A | |
dc.date.coverdate | Noviembre 2015 | |
dc.identifier.ulpgc | Sí | es |
dc.description.sjr | 0,757 | |
dc.description.jcr | 1,461 | |
dc.description.sjrq | Q1 | |
dc.description.jcrq | Q1 | |
dc.description.scie | SCIE | |
item.grantfulltext | none | - |
item.fulltext | Sin texto completo | - |
crisitem.author.dept | GIR Modelos Matemáticos | - |
crisitem.author.dept | Departamento de Informática y Sistemas | - |
crisitem.author.orcid | 0000-0002-6953-9587 | - |
crisitem.author.parentorg | Departamento de Informática y Sistemas | - |
crisitem.author.fullName | Álvarez León, Luis Miguel | - |
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