Please use this identifier to cite or link to this item:
https://accedacris.ulpgc.es/jspui/handle/10553/160176
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Echevarria, Juan | en_US |
| dc.contributor.author | Castrillon-Santana, Modesto | en_US |
| dc.contributor.author | Rodriguez, Igor | en_US |
| dc.contributor.author | Lorenzo-Navarro, Javier | en_US |
| dc.contributor.author | Lazkano, Elena | en_US |
| dc.contributor.author | Zabala, Unai | en_US |
| dc.date.accessioned | 2026-03-09T13:01:05Z | - |
| dc.date.available | 2026-03-09T13:01:05Z | - |
| dc.date.issued | 2026 | en_US |
| dc.identifier.issn | 1875-4791 | en_US |
| dc.identifier.other | WoS | - |
| dc.identifier.uri | https://accedacris.ulpgc.es/jspui/handle/10553/160176 | - |
| dc.description.abstract | Social games offer a rich and challenging environment to develop and evaluate complex robot behaviors. Social interactions with robots benefit from personalization, which requires person identification-a process that raises privacy concerns. Soft biometrics, however, offer a privacy-preserving alternative by enabling short-term identification without relying on private or sensitive features. In this work, we leverage a zero-shot Visual Question Answering (VQA) person identification system and adapt it to make Pepper play Guess Who? The identification module performance is firstly studied offline in the AveRobot dataset. Afterwards, it is integrated in a ROS based architecture that manages the game flow and enables natural verbal interaction. Experiments conducted with 29 subjects demonstrate that the system achieves identification performance nearly equivalent to that of hard biometric-based systems while also offering engaging and entertaining gameplay. Notably, user feedback reveals a high level of acceptance, highlighting that social gaming with robots is a promising avenue for developing and testing complex behaviors. | en_US |
| dc.language | eng | en_US |
| dc.relation.ispartof | International Journal of Social Robotics | en_US |
| dc.source | International Journal Of Social Robotics[ISSN 1875-4791],v. 18 (2), (Febrero 2026) | en_US |
| dc.subject | 120304 Inteligencia artificial | en_US |
| dc.subject.other | Social Games | en_US |
| dc.subject.other | Robot-Based Gameplay | en_US |
| dc.subject.other | Visual Question Answering | en_US |
| dc.subject.other | Semantic Soft Biometrics | en_US |
| dc.subject.other | Person Identification | en_US |
| dc.subject.other | Robot Behavior Development | en_US |
| dc.title | Pepper Plays: Guess Who? | en_US |
| dc.type | info:eu-repo/semantics/Article | en_US |
| dc.type | Article | en_US |
| dc.identifier.doi | 10.1007/s12369-026-01367-1 | en_US |
| dc.identifier.isi | 001698240500001 | - |
| dc.identifier.eissn | 1875-4805 | - |
| dc.identifier.issue | 2 | - |
| dc.relation.volume | 18 | en_US |
| dc.investigacion | Ingeniería y Arquitectura | en_US |
| dc.type2 | Artículo | en_US |
| dc.contributor.daisngid | No ID | - |
| dc.contributor.daisngid | 126841 | - |
| dc.contributor.daisngid | 80810385 | - |
| dc.contributor.daisngid | 1069748 | - |
| dc.contributor.daisngid | No ID | - |
| dc.contributor.daisngid | No ID | - |
| dc.description.numberofpages | 14 | en_US |
| dc.utils.revision | Sí | en_US |
| dc.contributor.wosstandard | WOS:Echevarria, J | - |
| dc.contributor.wosstandard | WOS:Castrillón-Santana, M | - |
| dc.contributor.wosstandard | WOS:Rodriguez, I | - |
| dc.contributor.wosstandard | WOS:Lorenzo-Navarro, J | - |
| dc.contributor.wosstandard | WOS:Lazkano, E | - |
| dc.contributor.wosstandard | WOS:Zabala, U | - |
| dc.date.coverdate | Febrero 2026 | en_US |
| dc.identifier.ulpgc | Sí | en_US |
| dc.contributor.buulpgc | BU-INF | en_US |
| dc.description.sjr | 1,157 | |
| dc.description.jcr | 3,7 | |
| dc.description.sjrq | Q1 | |
| dc.description.jcrq | Q2 | |
| dc.description.scie | SCIE | |
| dc.description.miaricds | 10,6 | |
| item.grantfulltext | open | - |
| item.fulltext | Con texto completo | - |
| crisitem.author.dept | GIR SIANI: Inteligencia Artificial, Robótica y Oceanografía Computacional | - |
| crisitem.author.dept | IU de Sistemas Inteligentes y Aplicaciones Numéricas en Ingeniería | - |
| crisitem.author.dept | Departamento de Informática y Sistemas | - |
| crisitem.author.dept | GIR SIANI: Inteligencia Artificial, Robótica y Oceanografía Computacional | - |
| crisitem.author.dept | IU de Sistemas Inteligentes y Aplicaciones Numéricas en Ingeniería | - |
| crisitem.author.dept | Departamento de Informática y Sistemas | - |
| crisitem.author.orcid | 0000-0002-8673-2725 | - |
| crisitem.author.orcid | 0000-0002-2834-2067 | - |
| crisitem.author.parentorg | IU de Sistemas Inteligentes y Aplicaciones Numéricas en Ingeniería | - |
| crisitem.author.parentorg | IU de Sistemas Inteligentes y Aplicaciones Numéricas en Ingeniería | - |
| crisitem.author.fullName | Castrillón Santana, Modesto Fernando | - |
| crisitem.author.fullName | Lorenzo Navarro, José Javier | - |
| Appears in Collections: | Artículos | |
Items in accedaCRIS are protected by copyright, with all rights reserved, unless otherwise indicated.