Please use this identifier to cite or link to this item: http://hdl.handle.net/10553/124320
DC FieldValueLanguage
dc.contributor.authorSuárez-López, María Joséen_US
dc.contributor.authorBlanco-Marigorta, Ana Maríaen_US
dc.contributor.authorGutiérrez-Trashorras, Antonio Joséen_US
dc.date.accessioned2023-09-05T10:07:54Z-
dc.date.available2023-09-05T10:07:54Z-
dc.date.issued2023en_US
dc.identifier.issn1749-7728en_US
dc.identifier.otherScopus-
dc.identifier.urihttp://hdl.handle.net/10553/124320-
dc.description.abstractGamification is considered as an approach to motivate and engage students in their learning process. An empirical study is carried out here on the use of gamification techniques in two engineering courses, in the field of Thermal Engineering, taught in two Spanish universities during several academic years. Both courses have similar syllabuses, and require the understanding and application of relatively complex concepts, related to Thermodynamics and Heat Transfer. The aim of this work was to increase students´ motivation and to help them in the process of assimilating and establishing key concepts related to these courses. Students´ satisfaction with the activity was assessed by means of surveys designed and proposed according to the Student Evaluation of Educational Quality (SEEQ) model, using a statistical package. The students were quite satisfied with the participation in the activity, the teamwork, the organization, and the grades. However, they considered that the learning of concepts was stronger in traditional classes. No significant differences were found between degrees or group size. Incorporating gamification techniques has proved to have a motivating effect on students, getting them involved in learning and in the development of the course.en_US
dc.languagespaen_US
dc.relation.ispartofEducation for Chemical Engineersen_US
dc.sourceEducation for Chemical Engineers[ISSN 1749-7728],v. 45, p. 41-51, (Octubre 2023)en_US
dc.subject3322 Tecnología energéticaen_US
dc.subject.otherEngagementen_US
dc.subject.otherGamificationen_US
dc.subject.otherHigher Educationen_US
dc.subject.otherLearning Methoden_US
dc.subject.otherMotivationen_US
dc.subject.otherThermal Engineeringen_US
dc.titleGamification in thermal engineering: Does it encourage motivation and learning?en_US
dc.typeinfo:eu-repo/semantics/Articleen_US
dc.typeArticleen_US
dc.identifier.doi10.1016/j.ece.2023.07.006en_US
dc.identifier.scopus85166007073-
dc.identifier.isi001051000100001-
dc.contributor.orcidNO DATA-
dc.contributor.orcidNO DATA-
dc.contributor.orcidNO DATA-
dc.contributor.authorscopusid57211183650-
dc.contributor.authorscopusid25652860100-
dc.contributor.authorscopusid29767561200-
dc.identifier.eissn1749-7728-
dc.description.lastpage51en_US
dc.description.firstpage41en_US
dc.relation.volume45en_US
dc.investigacionIngeniería y Arquitecturaen_US
dc.type2Artículoen_US
dc.contributor.daisngid48827472-
dc.contributor.daisngid2177520-
dc.contributor.daisngid48765687-
dc.description.numberofpages11en_US
dc.utils.revisionen_US
dc.contributor.wosstandardWOS:Suarez-Lopez, MJ-
dc.contributor.wosstandardWOS:Blanco-Marigorta, AM-
dc.contributor.wosstandardWOS:Gutierrez-Trashorras, AJ-
dc.date.coverdateOctubre 2023en_US
dc.identifier.ulpgcen_US
dc.contributor.buulpgcBU-INGen_US
dc.description.sjr0,933-
dc.description.jcr3,9-
dc.description.sjrqQ1-
dc.description.jcrqQ1-
dc.description.miaricds10,7-
item.grantfulltextopen-
item.fulltextCon texto completo-
crisitem.author.deptGIR Group for the Research on Renewable Energy Systems-
crisitem.author.deptDepartamento de Ingeniería de Procesos-
crisitem.author.orcid0000-0003-4635-7235-
crisitem.author.parentorgDepartamento de Ingeniería Mecánica-
crisitem.author.fullNameBlanco Marigorta, Ana María-
Appears in Collections:Artículos
Adobe PDF (4,49 MB)
Show simple item record

SCOPUSTM   
Citations

1
checked on Nov 17, 2024

Google ScholarTM

Check

Altmetric


Share



Export metadata



Items in accedaCRIS are protected by copyright, with all rights reserved, unless otherwise indicated.