Identificador persistente para citar o vincular este elemento: http://hdl.handle.net/10553/74994
Campo DC Valoridioma
dc.contributor.authorAguiar-Castillo, Lidiaen_US
dc.contributor.authorHernández-López, Lidiaen_US
dc.contributor.authorDe Saá-Pérez, Petraen_US
dc.contributor.authorPérez-Jiménez, Rafaelen_US
dc.date.accessioned2020-10-26T10:36:57Z-
dc.date.available2020-10-26T10:36:57Z-
dc.date.issued2020en_US
dc.identifier.issn1473-8376en_US
dc.identifier.otherScopus-
dc.identifier.urihttp://hdl.handle.net/10553/74994-
dc.description.abstractThe purpose of this research was to examine the aspects that motivate a student's intention to use a gamified app as a complementary learning strategy in face-to-face education. The research has an exploratory nature as it involves the design and pilot test of an application based on gamification known as HEgameApp in an undergraduate program in tourism in the University of Las Palmas de Gran Canaria (Spain). This research study analyses whether students' intention to use this gamified app is determined by their perception of expected benefits (functional, hedonic and social), by the costs associated with the use of the application (loss of privacy and difficulty of use) or by their personal characteristics (attitude towards learning, attitude towards innovation and demographic profile). The results show that expected hedonic and social benefits influence a student's intention to use HEgameApp. Our findings also evidence that students' attitude towards learning as well as to innovation has a positive and significant role in a student's intention to use a gamified app. Finally, the results show that the loss of privacy exerts a moderator effect on the relationship between the intention to use the gamified app HEgameApp and expected functional benefits. Therefore, the empirical results demonstrate that educational community could do a great deal to enhance a student's intention to use gamification strategies leading to the greater application of innovative technological, educational tools in tourism face-to-face learning.en_US
dc.languageengen_US
dc.relationLa incorporación de las TIC en el proceso de enseñanza-aprendizaje en Dirección de Empresas (PIE2019-13)en_US
dc.relation.ispartofJournal of Hospitality, Leisure, Sports and Tourism Educationen_US
dc.sourceJournal of Hospitality, Leisure, Sport and Tourism Education [ISSN 1473-8376], v. 27en_US
dc.subject5801 Teoría y métodos educativosen_US
dc.subject531290 Economía sectorial: turismoen_US
dc.subject.otherEducational Technologyen_US
dc.subject.otherGamificationen_US
dc.subject.otherIntention To Useen_US
dc.subject.otherMotivationen_US
dc.subject.otherUniversity Studentsen_US
dc.titleGamification as a motivation strategy for higher education students in tourism face-to-face learningen_US
dc.typeinfo:eu-repo/semantics/Articleen_US
dc.typeArticleen_US
dc.identifier.doi10.1016/j.jhlste.2020.100267en_US
dc.identifier.scopus85091677225-
dc.contributor.authorscopusid57209208178-
dc.contributor.authorscopusid55326066400-
dc.contributor.authorscopusid13611423200-
dc.contributor.authorscopusid56044417600-
dc.identifier.eissn1473-8376-
dc.relation.volume27en_US
dc.investigacionCiencias Sociales y Jurídicasen_US
dc.type2Artículoen_US
dc.utils.revisionen_US
dc.date.coverdateNoviembre 2020en_US
dc.identifier.ulpgcen_US
dc.contributor.buulpgcBU-ECOen_US
dc.description.sjr0,468
dc.description.jcr1,762
dc.description.sjrqQ2
dc.description.jcrqQ3
dc.description.ssciSSCI
item.fulltextSin texto completo-
item.grantfulltextnone-
crisitem.author.deptGIR IDeTIC: División de Fotónica y Comunicaciones-
crisitem.author.deptIU para el Desarrollo Tecnológico y la Innovación-
crisitem.author.deptDepartamento de Economía y Dirección de Empresas-
crisitem.author.deptGIR IDeTIC: División de Organizaciones, personas y conocimiento-
crisitem.author.deptIU para el Desarrollo Tecnológico y la Innovación-
crisitem.author.deptDepartamento de Economía y Dirección de Empresas-
crisitem.author.deptGIR IDeTIC: División de Fotónica y Comunicaciones-
crisitem.author.deptIU para el Desarrollo Tecnológico y la Innovación-
crisitem.author.deptDepartamento de Señales y Comunicaciones-
crisitem.author.orcid0000-0002-9938-0386-
crisitem.author.orcid0000-0001-8148-1253-
crisitem.author.orcid0000-0002-3945-5454-
crisitem.author.orcid0000-0002-8849-592X-
crisitem.author.parentorgIU para el Desarrollo Tecnológico y la Innovación-
crisitem.author.parentorgIU para el Desarrollo Tecnológico y la Innovación-
crisitem.author.parentorgIU para el Desarrollo Tecnológico y la Innovación-
crisitem.author.fullNameAguiar Castillo, Carmen Lidia-
crisitem.author.fullNameHernández López, Lidia Esther-
crisitem.author.fullNameDe Saa Pérez, Petra-
crisitem.author.fullNamePérez Jiménez, Rafael-
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