Identificador persistente para citar o vincular este elemento: http://hdl.handle.net/10553/48134
Campo DC Valoridioma
dc.contributor.authorCameirão, Mónica S.en_US
dc.contributor.authorBermudez i Badia, Sergien_US
dc.contributor.authorDuarte, Estheren_US
dc.contributor.authorFrisoli, Antonioen_US
dc.contributor.authorVerschure, Paul F.M.J.en_US
dc.contributor.otherBermudez i Badia, Sergi-
dc.contributor.otherDuarte, Esther-
dc.contributor.otherfrisoli, Antonio-
dc.contributor.otherCameirao, Monica-
dc.contributor.otherVerschure, Paul F.M.J.-
dc.date.accessioned2018-11-23T19:12:30Z-
dc.date.available2018-11-23T19:12:30Z-
dc.date.issued2012en_US
dc.identifier.issn0039-2499en_US
dc.identifier.urihttp://hdl.handle.net/10553/48134-
dc.description.abstractBackground and Purpose— Although there is strong evidence on the beneficial effects of virtual reality (VR)-based rehabilitation, it is not yet well understood how the different aspects of these systems affect recovery. Consequently, we do not exactly know what features of VR neurorehabilitation systems are decisive in conveying their beneficial effects. Methods— To specifically address this issue, we developed 3 different configurations of the same VR-based rehabilitation system, the Rehabilitation Gaming System, using 3 different interface technologies: vision-based tracking, haptics, and a passive exoskeleton. Forty-four patients with chronic stroke were randomly allocated to one of the configurations and used the system for 35 minutes a day for 5 days a week during 4 weeks. Results— Our results revealed significant within-subject improvements at most of the standard clinical evaluation scales for all groups. Specifically we observe that the beneficial effects of VR-based training are modulated by the use/nonuse of compensatory movement strategies and the specific sensorimotor contingencies presented to the user, that is, visual feedback versus combined visual haptic feedback. Conclusions— Our findings suggest that the beneficial effects of VR-based neurorehabilitation systems such as the Rehabilitation Gaming System for the treatment of chronic stroke depend on the specific interface systems used. These results have strong implications for the design of future VR rehabilitation strategies that aim at maximizing functional outcomes and their retention.en_US
dc.languageengen_US
dc.relation.ispartofStrokeen_US
dc.sourceStroke[ISSN 0039-2499],v. 43 (10), p. 2720-2728en_US
dc.subject32 Ciencias médicasen_US
dc.subject320404 Rehabilitación (médica)en_US
dc.subject.otherChronic strokeen_US
dc.subject.otherVirtual realityen_US
dc.subject.otherRehabilitation Gaming Systemen_US
dc.subject.otherRehabilitationen_US
dc.subject.otherAction execution and observationen_US
dc.titleThe combined impact of virtual reality neurorehabilitation and its interfaces on upper extremity functional recovery in patients with chronic strokeen_US
dc.typeinfo:eu-repo/semantics/articleen_US
dc.typeArticleen_US
dc.identifier.doi10.1161/STROKEAHA.112.653196en_US
dc.identifier.scopus2-s2.0-84866735715-
dc.identifier.isi000309258900041-
dcterms.isPartOfStroke-
dcterms.sourceStroke[ISSN 0039-2499],v. 43 (10), p. 2720-+-
dc.contributor.authorscopusid21740694600-
dc.contributor.authorscopusid6506360007-
dc.contributor.authorscopusid7005169412-
dc.contributor.authorscopusid6603070041-
dc.contributor.authorscopusid7006315557-
dc.description.lastpage2728en_US
dc.description.firstpage2720en_US
dc.relation.volume43en_US
dc.investigacionCiencias de la Saluden_US
dc.type2Artículoen_US
dc.identifier.wosWOS:000309258900041-
dc.contributor.daisngid2152627-
dc.contributor.daisngid788704-
dc.contributor.daisngid702065-
dc.contributor.daisngid198840-
dc.contributor.daisngid111546-
dc.identifier.investigatorRIDC-8681-2018-
dc.identifier.investigatorRIDL-9771-2017-
dc.identifier.investigatorRIDB-9263-2013-
dc.identifier.investigatorRIDC-8675-2018-
dc.identifier.investigatorRIDNo ID-
dc.description.numberofpages9en_US
dc.utils.revisionen_US
dc.identifier.ulpgcen_US
dc.contributor.buulpgcBU-MEDen_US
dc.description.sjr3,847-
dc.description.jcr6,158-
dc.description.sjrqQ1-
dc.description.jcrqQ1-
dc.description.scieSCIE-
item.grantfulltextnone-
item.fulltextSin texto completo-
crisitem.author.deptGIR IUIBS: Tecnología Médica y Audiovisual-
crisitem.author.deptIU de Investigaciones Biomédicas y Sanitarias-
crisitem.author.orcid0000-0003-4452-0414-
crisitem.author.parentorgIU de Investigaciones Biomédicas y Sanitarias-
crisitem.author.fullNameBermúdez I Badía,Sergi-
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