Identificador persistente para citar o vincular este elemento:
http://hdl.handle.net/10553/124153
Campo DC | Valor | idioma |
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dc.contributor.author | Robaina Calderín, Lorena Del Pino | en_US |
dc.contributor.author | Martín-Santana, Josefa D. | en_US |
dc.contributor.author | Muñoz Leiva, Francisco | en_US |
dc.date.accessioned | 2023-08-03T11:54:19Z | - |
dc.date.available | 2023-08-03T11:54:19Z | - |
dc.date.issued | 2023 | en_US |
dc.identifier.issn | 2212-571X | en_US |
dc.identifier.other | Scopus | - |
dc.identifier.uri | http://hdl.handle.net/10553/124153 | - |
dc.description.abstract | In recent years, immersive experiences have gained a leading role in cultural and museum tourism. However, not all the benefits of virtual reality as a promotional tool for museum tourism, especially among the younger generation, are being exploited. This paper conducted an experiment in three different immersive scenarios, using the virtual reality headset, the mobile application plus virtual reality glasses and video on a computer screen. The sample contained 157 young people from Gen Z and Millennials. The results have shown that, with higher experience immersion levels, there are higher levels of affective and conative performance in young people. In addition, where there are higher levels of immersive experience, young people with an active cultural profile have an increased affective and conative performance. Likewise, these young people are more proactive with the intention of an actual visit to the museum. | en_US |
dc.language | eng | en_US |
dc.relation.ispartof | Journal of Destination Marketing and Management | en_US |
dc.source | Journal of Destination Marketing and Management[ISSN 2212-571X],v. 29, (Septiembre 2023) | en_US |
dc.subject | 531290 Economía sectorial: turismo | en_US |
dc.subject.other | Gen Z | en_US |
dc.subject.other | Immersive Tourism Experience | en_US |
dc.subject.other | Millennials | en_US |
dc.subject.other | Museum | en_US |
dc.subject.other | Virtual Reality | en_US |
dc.title | Immersive experiences as a resource for promoting museum tourism in the Z and millennials generations | en_US |
dc.type | info:eu-repo/semantics/Article | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1016/j.jdmm.2023.100795 | en_US |
dc.identifier.scopus | 85165239750 | - |
dc.contributor.orcid | NO DATA | - |
dc.contributor.orcid | NO DATA | - |
dc.contributor.orcid | NO DATA | - |
dc.contributor.authorscopusid | 57212303985 | - |
dc.contributor.authorscopusid | 25929488600 | - |
dc.contributor.authorscopusid | 9432630700 | - |
dc.relation.volume | 29 | en_US |
dc.investigacion | Ciencias Sociales y Jurídicas | en_US |
dc.type2 | Artículo | en_US |
dc.utils.revision | Sí | en_US |
dc.date.coverdate | Septiembre 2023 | en_US |
dc.identifier.ulpgc | Sí | en_US |
dc.contributor.buulpgc | BU-ECO | en_US |
dc.description.sjr | 2,45 | |
dc.description.jcr | 8,4 | |
dc.description.sjrq | Q1 | |
dc.description.jcrq | Q1 | |
dc.description.ssci | SSCI | |
dc.description.miaricds | 8,5 | |
dc.description.erihplus | ERIH PLUS | |
item.fulltext | Con texto completo | - |
item.grantfulltext | open | - |
crisitem.author.dept | GIR IUCES: Dirección de Marketing, RSC y empresa familiar | - |
crisitem.author.dept | IU de Cibernética, Empresa y Sociedad (IUCES) | - |
crisitem.author.dept | Departamento de Economía y Dirección de Empresas | - |
crisitem.author.dept | GIR IUCES: Dirección de Marketing, RSC y empresa familiar | - |
crisitem.author.dept | IU de Cibernética, Empresa y Sociedad (IUCES) | - |
crisitem.author.dept | Departamento de Economía y Dirección de Empresas | - |
crisitem.author.orcid | 0000-0001-7041-7336 | - |
crisitem.author.orcid | 0000-0002-7078-0271 | - |
crisitem.author.parentorg | IU de Cibernética, Empresa y Sociedad (IUCES) | - |
crisitem.author.parentorg | IU de Cibernética, Empresa y Sociedad (IUCES) | - |
crisitem.author.fullName | Robaina Calderín, Lorena Del Pino | - |
crisitem.author.fullName | Martín Santana, Josefa Delia | - |
Colección: | Artículos |
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