Identificador persistente para citar o vincular este elemento: http://hdl.handle.net/10553/122453
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dc.contributor.authorGil-López, Cristinaen_US
dc.contributor.authorGuixeres, Jaimeen_US
dc.contributor.authorMarín-Morales, Javieren_US
dc.contributor.authorTorrecilla, Carmenen_US
dc.contributor.authorWilliam Secín, Eduardoen_US
dc.contributor.authorAlcañiz, Marianoen_US
dc.date.accessioned2023-05-10T08:10:09Z-
dc.date.available2023-05-10T08:10:09Z-
dc.date.issued2023en_US
dc.identifier.issn2673-4192en_US
dc.identifier.otherScopus-
dc.identifier.urihttp://hdl.handle.net/10553/122453-
dc.description.abstractThere is increasing interest in studies analyzing the influence of technologies that integrate virtual and real-world components on consumer behavior. These technologies include augmented reality, virtual reality and mixed reality. Mixed reality is a user environment in which physical reality and digital content are combined in a way that enables interaction with and among real-world and virtual objects. In spite of previous works related with MR and retails spaces, little is known about how consumers respond to MR features and which elements of the MR-based experience, such as vividness and novelty, impact behavior. In this study, we have explored the relative advantage of mixed reality in retail shopping practices over a traditional-based purchase. Implicit reactions of shoppers when interacting with products with and without MR glasses were compared. The results reveal that participants wearing MR glasses exhibited different patterns of interaction (i.e., frequency and interaction with product duration) that differed from those indicated by participants who did not wear the MR technology. At the level of purchase decision, our results show that the use of MR smart glasses has an impact on decision times that relates to a utilitarian purchase type. Based on participants’ explicit answers to questionnaires, the reported findings further show that the perceived hedonic and utilitarian values of the purchase experience were higher when MR was used, which also affected future purchase intentions and perceived emotional state as reported by consumers’ experience and satisfaction in the context of retail.en_US
dc.languageengen_US
dc.relation.ispartofFrontiers in virtual realityen_US
dc.sourceFrontiers in Virtual Reality [EISSN 2673-4192], v. 4, (Enero 2023)en_US
dc.subject530401 Consumo, ahorro, inversiónen_US
dc.subject3325 Tecnología de las telecomunicacionesen_US
dc.subject.otherConsumer Behavioren_US
dc.subject.otherImmersionen_US
dc.subject.otherInstore Experienceen_US
dc.subject.otherInteractivityen_US
dc.subject.otherMixed Realityen_US
dc.subject.otherSmart Glasses In Retailen_US
dc.titleIs mixed reality technology an effective tool for retail?: a vividness and interaction perspectiveen_US
dc.typeinfo:eu-repo/semantics/Articleen_US
dc.typeArticleen_US
dc.identifier.doi10.3389/frvir.2023.1067932en_US
dc.identifier.scopus85153740903-
dc.contributor.orcidNO DATA-
dc.contributor.orcidNO DATA-
dc.contributor.orcidNO DATA-
dc.contributor.orcidNO DATA-
dc.contributor.orcidNO DATA-
dc.contributor.orcidNO DATA-
dc.contributor.authorscopusid58104522700-
dc.contributor.authorscopusid26423690300-
dc.contributor.authorscopusid57191977544-
dc.contributor.authorscopusid57190918018-
dc.contributor.authorscopusid58198638900-
dc.contributor.authorscopusid7003335420-
dc.identifier.eissn2673-4192-
dc.relation.volume4en_US
dc.investigacionCiencias Sociales y Jurídicasen_US
dc.type2Artículoen_US
dc.utils.revisionen_US
dc.date.coverdateEnero 2023en_US
dc.identifier.ulpgcen_US
dc.contributor.buulpgcBU-ECOen_US
item.fulltextSin texto completo-
item.grantfulltextnone-
crisitem.author.deptGIR TIDES: Emprendimiento, Empresa Digital e Innovación-
crisitem.author.deptIU de Turismo y Desarrollo Económico Sostenible-
crisitem.author.deptDepartamento de Economía y Dirección de Empresas-
crisitem.author.orcid0009-0007-3220-4795-
crisitem.author.parentorgIU de Turismo y Desarrollo Económico Sostenible-
crisitem.author.fullNameWilliam Secín, Eduardo-
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