Identificador persistente para citar o vincular este elemento:
http://hdl.handle.net/10553/111864
Campo DC | Valor | idioma |
---|---|---|
dc.contributor.author | Quevedo Gutiérrez, Eduardo Gregorio | en_US |
dc.contributor.author | Zapatera Llinares, Alberto | en_US |
dc.date.accessioned | 2021-09-09T18:23:07Z | - |
dc.date.accessioned | 2021-09-22T10:21:42Z | - |
dc.date.available | 2021-09-09T18:23:07Z | - |
dc.date.available | 2021-09-22T10:21:42Z | - |
dc.date.issued | 2021 | en_US |
dc.identifier.issn | 2227-7102 | en_US |
dc.identifier.other | Scopus | - |
dc.identifier.uri | http://hdl.handle.net/10553/111864 | - |
dc.description.abstract | The objective of this research is to study the Scratch programming language as a didactic tool to teach functions. The introduction of didactic tools allowing comprehension in simple and attractive ways is required. Given the traditional teaching/learning system, it is necessary to organize participatory and collaborative dynamic classrooms, which allow the interaction of students in activities where the educator modifies his or her traditional role as an advisor and the students take a more active role in learning through their own effort. In this sense, three activities using the Scratch programming language are proposed: the first one refers to the linear and affine functions, while the second one deals with the quadratic function and the third one is related to the exponential function. The participants in this study were 30 future teachers. The study considers the combination of magisterial lessons and active didactic methodologies as demonstration method, cooperative learning and gamification, also including the applied assessment. The activities, methodologies and assessment were evaluated by the participants with results higher than 4 in 5-point Likert scale for all cases, preferring the active methodologies than magisterial lessons. | en_US |
dc.language | eng | en_US |
dc.relation.ispartof | Education Sciences | en_US |
dc.source | Education Sciences [EISSN 2227-7102], v. 11 (9), 499, (Septiembre 2021) | en_US |
dc.subject | 12 Matemáticas | en_US |
dc.subject | 580107 Métodos pedagógicos | en_US |
dc.subject | 120310 Enseñanza con ayuda de ordenador | en_US |
dc.subject.other | Assessment | en_US |
dc.subject.other | Computational thinking | en_US |
dc.subject.other | Functions | en_US |
dc.subject.other | Future teachers | en_US |
dc.subject.other | Scratch | en_US |
dc.title | Assessment of scratch programming language as a didactic tool to teach functions | en_US |
dc.type | info:eu-repo/semantics/Article | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.3390/educsci11090499 | en_US |
dc.identifier.scopus | 2-s2.0-85114712286 | - |
dc.contributor.orcid | #NODATA# | - |
dc.contributor.orcid | #NODATA# | - |
dc.contributor.authorscopusid | 57255315100 | - |
dc.contributor.authorscopusid | 57204139147 | - |
dc.identifier.eissn | 2227-7102 | - |
dc.identifier.issue | 9 | - |
dc.relation.volume | 11 | en_US |
dc.investigacion | Ciencias | en_US |
dc.type2 | Artículo | en_US |
dc.description.notas | This article belongs to the Special Issue Trends on Educational Gamification: Challenges and Learning Opportunities | en_US |
dc.description.numberofpages | 18 | en_US |
dc.utils.revision | Sí | en_US |
dc.date.coverdate | Septiembre 2021 | en_US |
dc.identifier.ulpgc | Sí | en_US |
dc.contributor.buulpgc | BU-INF | en_US |
dc.description.sjr | 0,518 | - |
dc.description.sjrq | Q2 | - |
dc.description.esci | ESCI | - |
dc.description.miaricds | 9,5 | |
dc.description.erihplus | ERIH PLUS | |
item.grantfulltext | open | - |
item.fulltext | Con texto completo | - |
crisitem.author.dept | GIR IUMA: Diseño de Sistemas Electrónicos Integrados para el procesamiento de datos | - |
crisitem.author.dept | IU de Microelectrónica Aplicada | - |
crisitem.author.dept | Departamento de Matemáticas | - |
crisitem.author.orcid | 0000-0002-5415-3446 | - |
crisitem.author.parentorg | IU de Microelectrónica Aplicada | - |
crisitem.author.fullName | Quevedo Gutiérrez, Eduardo Gregorio | - |
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